The Great Adventure

Bloody Sands
Duke Logs

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This is a recap of events that took place two sessions ago. I neglected to get them into Obsidian, and I feel shame.

We christen the fighting ring “Bloody Sands”

After a brief recap of our awesomeness on the previous session, The DMJ (That’s right, THE DMJ) hands out some hard earned BOONS:

to Lightson: “Inspired Blower” – DC15 perform check 1 skill point in “Perform Blower”
Teirra: Heal Touch – Free action, +2HP, Stabalise
Gam: Very Very Sniper – shoot while sticky, sneak attack to 40ft
Gar: Popular With The gods – adopted by parents, Cuthburt and Torag. +2 DAM Mace or Hammer if you call out the proper god. DC 10 CHA
Hanlon: Like a Ben Johnson – +4 init for first round of combat
Roark: Flyby Attack

After much writing down of new prowess (you did write them down right?) we get back to the action.
Pasha’s clerics are working on Grabbers and then on the Giant, Killrog.

Pasha tweaks his bowtie and projects his voice at about 8000amps. He really works the crowd. DC15 checks to not be fascinated by him.

We witness the “Breaking of Chains” ceremony for Knuckles Muldoon… Guards come out and touch Knuckles’ neck collar which falls off.

Lightson tries to get anyone’s attention – Fail.

“Cindy, roll out the coin”

Cindy rolls out a huge coin.

We, the heroes, are called to the centre of the ring. We are all blessed by Tierra on the way out, and are told we split the “Grabbers falling fund” of 12854. We are still unclear who we split this with.

We pose for a 15 second drawing

RULING on Stone’s TANTRIC CASTING, allowed for scrolls.

The crowd is still going apeshit.

Hanlon tries to pickpocket a cleric and fails and then fails the bluff afterwards.

Gam starts handing stuff back from the BOH

A couple of Pasha’s boys start trying to knock the ramp down, Hanlon tries to stop them but loses 2 teeth in the process. He spends a couple of minutes looking for his chicklets.

The party gets separated with 4/10 worth of gear on.

We are eventually reunited with each other and encounter guards.

Pasha kicks a cobble, alerting HAN, GAM and Tierra. but then goes invisible.

Hanlon drops some caltops with a " I threw caltrops" to warn the others, and then spider walks over and hits Pasha for 40.

Tiran throws a protective ward which covers Tierra, Gam, Stewart and Keeta

Gar ignites Fergusson, divine bond, and gets his Boon bonus working.

Gam Sticky webs Pasha’s feet, success. “this landing is a trap door”

Roark – Throws/drops a tangleburn bag and misses long.

Badies:
Cleric tried to freeze Tiran, fail
SS1 kills Stewart
SS2 misses garion
SS3 miss
SS4 miss
Keeta fails acrobatics and falls prone
Stewart remains dead
Tiera trip attack, success

This is all I have for notes. I believe we ran out of time and stopped here.
Of note, I have two quotes:
Tiran: Shall I blow them all?
THE DMJ: He just lets himself be pounded (referring to Tiran)

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Blood and Sand

DMJ May 23

We awaken in our cages, stripped of our gear. Looking around it’s unclear who’s in any other cages. Garion picks from an assortment of miscellaneous weaponry and grabs a heavy mace and a large heavy shield. The rest of the group secretly prepares themselves, presumably in other cages. Before long the announcer starts up, the crowd goes wild and he introduces the competitors.

In the first cage: Knuckles Muldoon
The second: The 7’2 Half-Orc Cabbage
In the third cage, the diminuative Stuart Alabjoo
The fourth: Nataree… Keeta ‘the morsel’ Faysom
Swinging over to cage number seven: From Four Waters, a battle Cleric of Sarenrae- Sunnny Matinga.
Cage number six: From the Kem Dat Monastery, Bee Bim BOP
Cage five: Hailing from Olfin Island, A great fighter of Torag, Michael Knight

As the final mystery fighter is introduced, the gears wind into place and Garion figures that the Battle cleric is probably Tierra, and Bee Bim the fiesty Hanlon. Garion is feeling the excitement of the coming battle, and decides to swap out his mace for a warhammer to give the crowd the fighter of Torag they were expecting.

Before the bout begins Tierra fires off a cheeky crossbow shot across the arena at Grabber’s cage, the arrow disappears into the cage and Tierra takes a punitive shock from the handlers behind the cage. Hanlon loads a heavy and light crossbow in his cage. Tierra preloads another crossbow bolt in anticipation of the dice drop. The cages open up, Tierra takes a shot as soon as Grabbers emerges and scores a hit. Hanlon acts next and shoots off across the arena like a shooting star being pulled by his pink… fist. Glowing pink fist. The fist explodes into the flat-footed Grabbers unleashing a hole pile of damagio. Grabbers acts, hits with one of his claws, very nearly catching the Halfling in the liver then misses with his other claw and tail.

Suddenly Roark flies in from the East, and drops a tangleburn bag on an elevated booth containing a wizard looking fellow. He doesn’t seem to enjoy it much, but isn’t restrained. A quick flash of light and Lightson and Gamalian teleport into the arena atop the two tall pillars of stone. Gamalian takes a shot with Little BIG Thunderchild, but misses with a shocker bolt. Garion leaps from his cage and charges across the arena, but dumbly stumbles into range of Grabbers’ tail and takes a nasty tail-load of Strength potion straight to the chest. Cabbage and Knuckles are up next, and they charge in after Garion. Cabbage takes a ready claw from Grabbers, and gets grabbed. Knuckles gets clawed and grabbed by Grabbers’ other free claw. Tierra emerges from her cage and begins casting a spell.

Hanlon continues his onslaught and critically smashes the beast as the opening volley of a brutal flurry of blows.

Lightson passes a sack to Gamalian and blows his horn of inspiring badassery, boosting his allies and hindering foes alike.
Tierra finishes her spell, summoning a lantern archon, it strikes Grabbers, and Tierra casts RIghteous might on herself causing her to grow to large size. She advances. Roark flies in before the burning wizard and lets loose with his helm of screamer. Howerver, the helm triggers the wild magic and instead of frightening the wizard, unleashes hurricane force winds at him and the first three rows of spectators behind him.

Grabbers drops the heroes in his claws and and moves up, over Hanlon. Just as he does a new chant starts up from the crowd as an imposing looking giant emerges from Grabbers’ cage. The announcer names him Kilroy . Grabbers claws Knuckles for some damage then claws Hanlon for another healthy pile of wounds and grabs him. Cabbage stands up, but is immediately attacked while vulnerable from both Grabbers and Kilroy. Cabbage turns to attack Kilroy, but fails to cause any damage. Knuckles stands, attacks. Misses. Garion takes a deep breath and prevents the poison from advancing. Garion then takes a mighty swing with his warhammer and finds a gap in Grabbers’ armour, striking critically for a nice pile of damage.
From his compromised position in Grabbers’ claw, Hanlon speedbags the scorpion, though he doesn’t need the flurry and ONE PUNCH MAN’s the monster, dropping him with a sound fist to the face (do scorpions have faces?).

Kilroy moves up, provoking an attack from Cabbage which scores, but Kilroy charges the enlargened Tierra. Tierra is prepared though and trips him as he charges in with her enlarged longspear. Tierra’s archon moves up, attacks but misses. Tierra stabs at the prone Ogre, but misses twice. Gamalian shoots Little Big Thunderchild at the Prone Ogre and scores big with a giant’s bane arrow, finding a nice gap in the Ogre’s banded mail. Gamalian hits again with another bolt, a shocker this time.
Garion acts and charges in to join the fray. Unfortunately for him Kilroy iis far more capable on his back and he trips Garion as he dashes in. Knuckles charges in next, but is similarly tripped as he approaches the prone Ogre. Cabbage’s turn, surely she can avoid the flailing ogre’s spear? No. She also gets tripped, but she goes down hard, and doesn’t seem to be moving any longer. Kilroy attacks Tierra, massively connecting critically hitting her. Some divine intervention prevents some of the bite from that huge swing but she still takes a pile of damage. Gamalian launches an egg from his spider dangling position, releasing a cloud of Nightmare Vapour over the Ogre and Garion. Garion fails his save and feels his wisdom draining. Hanlon crawls out from under Grabbers’ corpse and rushes in, stunning Kilroy — perfect timing. Garion stands up, unthreatened by the stunned Kilroy and hits him with his warhammer. The archon attacks, followed by Tierra, who kills the stunned Ogre once and for all.
As the dust settles, Tierra takes the time to cure Cabbage, she’s stabilized but still unconscious unfortunately. Tierra then builds a stone ramp up from the arena floor to the first level of the stands towards Pasha’s booth. The goons are beckoning us back to the cages, while the crowd goes fully bananas…

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The one after the one off.
hey misser, dat smoge makin me seeepy.

Battle ensues, with ice, improved bull rush and many trips and attacks of opportunity.
4 pole armed thugs appear and hold Tierra at pole arm point.
Garth (Guard#4) assumes the position and Pasha Man Roy, leader of the Second Sons, delivers a speech from Garth’s back. There is a gold medallion slightly visible.
There is archery cover, and we do a bluff check and it appears he’s not lying.
Gam rolls a 44 and gives himself a reach around
Tiran tries to rouse the rabble.
Pasha shackles Gar, Tierra and Han, although Tierra has freedom of movement.

Tierra, “When you are done humping your friend, we’ll fight your insect.”

We lose the caps and hat of disguise.

Hanlon charges up his fist, but it is discovered and he releases it.

Gar attempts to stand up and fails

We are marched around to the slave entrance. Gam and Tiran go in through the main entrance and drop 10GP for good seats

Tierra calls up Big Blue.
Hanlon invokes the stone of Timora and tries an escape check. He finds a Magical Master Key (with “Magical Master Key” written in Gnomish), and with a back high-step, unlocks both manacles and falls out from under net.

2 Baddies collide, one seriously damages his knee, but both go down.
Garion gets knifed, but his armour stops the sneak attack… then he uses the Maw of the Wyrm and hits the bad knee for 16.

Meanwhile, Roark spots Gam in the eats and flies over.

Han and Gar each take 9 damage, and much battle ensues. Big Blue arrives but misses.

?? Gam and Tiran DD into the adjacent cell and help out by firing arrows into the bars.

Tierra trips one of the baddies
Gam does 21 sneak dam for the Coupe de Grasse Tyson. Victory is ours!

We close the big door.

Hanlon grabs the key and the caps just as a small windows opens up and 3 smoke bomby things fall in. Before we can hold our breaths, we fall asleep. Victory is not ours!

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Not the Children!

Not the children!

Jan 14, 2018 — DMJ

The desert heat struck Tierra for only a moment before her cloak washed it gently past her. “Thank Sophia for this comfort,” her quick prayer whisper lost in the warm breeze.

An hour after rising the sun already punishes this place, she thinks. But the sun doesn’t distinguish slaveholder from slave, rich from poor. It punishes all and the masters of this place make sure that their servants take the brunt of it. Sophia, friend of the bound, is needed here.

A quick discussion among her companions leads to the conclusion that the market is open in the evening on this, the day 8 of 10, and so morning tea with the pathfinders is this morning’s business.

Tea and some other, not unpleasant soured milk drinks are shared with Goulion, the wizard; Rochelle Cartonbrass, the ranger; and Vice, the fighter while Tiran presents on the demiplane of the Nicely, Nicely pub from a paper that appears to have had a few too many.

Silence fills the room and the three pathfinders glance back and forth at each other. Finally Goulion stands. “Friends, we must leave you for some moments for a quick meeting. Please have more refreshments. We will return shortly.”

With that Rochelle, Vice and Goulion shuffle past the companions into the back room.

Tierra helps herself to more soured milk as her friends have a bland discussion of markets—which is where, selling what in what coloured area.

Less than 10 minutes later, the meeting room door swings open and the pathfinders return.

Rochelle beams. “We’ve decided to let you in. All of you.” She pauses, “of course you need to swear in, but we don’t believe we need to send your application in to be approved, we have seen enough to know that our superiors will be very pleased with your recruitment!”

Tierra watches Gam and Gar look at each other and shrug. She glances at Hanlon and they have a similar reaction.

“We will swear it.” Garion announces.

Roark squawks, in his crow-accented elvish, “I will swear it too.”

Rochelle glances at Vice. “We’ve never had an animal companion request this before, you may be the first.”

“Animal companion? I am no animal companion!” He shows his magical helmet and claws. “How many animal companions have these? I am a familiar!”

“Familiar, than. We’ve not had one such as you be a part of this society. You will be the first.” Rochelle stands firmly, but her mouth holds a gentle smile.

“Fine.”

As a group the companions recite an oath while the experienced pathfinders look on, grinning, Tierra thinks, widely. You’d have thought they’d won a prize. Well at least we seem welcome here—hopefully this group proves to be what they claim.

There are hugs and celebration. Tiran pours himself a drink and Goulion pulls out a device.

“It’s called a Wayfinder,” his voice is tenor but rich and easy to listen to. “It can hold an ion stone, and the ion stone makes the device do different things—enhancements of the ion stone’s normal action. It is something that you should consider buying, and eventually all of you should have one. We also use Wayfinders as one way of identifying other Pathfinders. If you choose, you might only have one as a group to start with, but you will want more eventually.”

Tiran pours a drink, toasts the group, and pours another.

After some more conversation, the group finally leaves the other pathfinders and wander outside. An hour inside and the sun’s punishment grows. Tierra thanks Sophia again for the cloak.

Gamalian seeks the concierge at our inn. “What do people here think about the affairs of married people?”

The concierge raises his eyebrows and shuffles slightly. “It is looked down upon, but it is more common than one might think—if done discreetly, many will avert their eyes from it.”

“I see,” Gamalian shuffles through his pockets. “Please ensure that the Lady Matillia recieves this note.

Lady Matillia

You brought me sunshine when I only saw rain.
You brought me laughter when I only felt pain.
Allow me to bask in your presence today, for I grow weak without sight of you.

Lord Talthaldran

“What is there to do in this town?” Hanlin asks, his face stoic.

“Why, the water and garden are beautiful. Many wander and look at these marvels. It is not hard to find rub downs nor to eat fine food.” The concierge watches Hanlon who frowns, slightly.

“Of course,” continues the concierge, “those who prefer less …refined entertainments visit the southeast quadrant of the common city to watch the fights with the scorpion—lots of betting, lots of blood.”

The companions leave the Inn and wander around the pond. Tierra speaks up, “this place is full of slaves. Do you think they are wanting to revolt?”

A lively discussion ensues about whether the slaves have anywhere to go if they escape and on what would happen if they won but stayed, or lost and were executed en mass. It is decided that the group will attempt to spend energy finding out if a revolt is likely and what they could do to help if that is indeed what the slaves are aiming to do.

The fountain pond is beautiful: excess in white marble with mist off the water. A city oasis. Surrounding it are people getting sun, showered by little misters, fanned by servants.

Here and there are 6’ by 8’ metal sheets sunk into the ground. People seem to ignore this, walking over the sheets as though they are identical to the stone around them.

Lightson discreetly casts detect magic on the area and finds that the metal does not shine magically, but the marble pond does.

Garion stops a passer by, a middle-aged man dressed reasonably well but not excessively, and asks, “what are these metal sheets for?”

“Why they are the market stalls. They are brought up from the ground every market.”

Hanlon asks, “where can I buy one of those nice lion head symbols?”

The man points vaguely, “they are from a stall over there, it is not hard to find during the market. I must go.”

The companions gather around to discuss this information when a lad comes by and slips a paper into Lightson’s pocket. He scrunches his forehead slightly, reaches into the pocket and pulls out the note to read. He looks up glances around and reads it,
Northern Scum,

Come to the Southeast
Fighting Pit in Lower
Bankhar tonight at
Sundown – you’ll be sad if you miss it.

2S

The group decides to walk through the area of High Bankhar and then to the lower area to find out about the fighting pit. The walk quietly and Tierra takes notes which read like this,

Red area – Kefflan
- guards carry guaives

North West quadrant
- Thacker guards in black
- Similar neighbourhood in some ways
- Magical area
- Same 6×8 platforms
- Guards wearing weapons
- Quarter staffs

NE quadrant
- white dressed
- great swords
- weaponry and armour
- hoisthacker

SE – Surumpter
- sleazy
- solicited for many things
- feels dirty

Perhaps an hour before noon, the group finally heads down to Lower Bankhar. They pass the High Bankhar guards, allowing themselves to be checked for their hand mark and enter into the ‘lower’ city.

Tierra notices from the first moment that they are watched. Garion is unnerved by a ruff-looking teenager, but growls at the boy’s gang and they back away.

Eventually they find the fighting pit neighbourhood and look about. Hanlon walks up to a second son graffiti tag, scoffs and pulls out a charcoal to write his own tag over it. Passers by stop to gawk at this act.

“Let’s go there.” Lightson nods toward a sign that says “drinks”.

The companions duck into the bar, and the whole room turns to stare at them. Garian walks to the barkeep. “I’d like a drink.”

The barkeep puts a glass on the counter and fills it. Everyone continues to stare.

“We’re looking for work. Do you know of any for some folks who are quick with a blade?” Garian asks, with a nonchalant grace.

“None you would want to do.”

“Have you heard of any dragons to the northeast of here.”

“Aye, heard of it, but don’t know anything about ‘em. Biggest monster here is grabbers.”

“Grabbers?”

“Aye, it’s a scorpion. A giant scorpion. Killed a lot of slave fighters.” The Barkeep relaxed into his story, “it has pinchers that’ll take off a head, and it’s tail stabs the fools who don’t watch it.”

One of the other folks in the bar walks over to tell us, “last time ‘e killed two at ‘nce. He’s a right nasty piece of work that Grabbers.”

Gamalian asks, “How do they get people to fight it? Is it slaves? Do they get released if they win?”

“Aye, if a slave wins 3 fights in a row they get a ticket out of slavery. But it does not happen often. There are a few who love it an’ keep fighten’ after they’ve won 3. Like knuckels Maldoon!”

“Knuckles?”

“Aye, ‘es a slave who’ll fight ‘em other slaves an’ ‘e wins his share of fights. Word is he could leave the ring but don’t do it.”

“When is the next fight?”

“Tonight, grabbers is goin’ ta fight against 7 slaves. 7! And the bookkeepers will be there from 4-5 PM to take bets, but fight’s not til 7:15. It’ll be a good one. Slaves don’t stand a chance if ye ask me.”

The companions sit for a drink. Garian suggests, “that fight, the one with grabbers, that’ll be against our friends in Lower Bankhar.”

Now with less enthusiasm, the companions slip out of the bar and walk towards the arena. It is a few hours past noon when they approach the main entrance gate.

Tierra asks the guard to see the combattants. “Oh, no, I cannot let ye do that now.”

She hands him 5 gp. “I want to see those combattants ‘cause I might want to bet on them.”

The young guard looks down at the fortune in his hand and says, “let me show you, but we’ll have to be quick.”

They walk through the stands, looking down at the bloodstained sand of the arena before turning in toward the cages. In one is a cage containing a scorpion, perhaps 6000lbs, crouched in the back of it’s cage. In another cage is an ogre who scowls at the companions as they examine him.

The guard then walks them to the other side of the arena where more cages decorate the stadium interior. Among the slaves are Stewart and Kita.

“Do you know,” Tierra asks, “which of these wretches dance with the scorpion tonight?”

Tierra takes a moment to call on the favour of Sophia to heal the slaves. At least I can make sure they’re not hindered by injury, she thinks to herself.

The guard nods towards the cage holding Stewart and Kita. “Aye, these poor bastards. And the odds are 10 to 1 favouring Grabbers. It’s not the only fight either, there is a whole event where other folks fight each other including knuckles here.”

Knuckles has fists that are much darker—almost black coloured.

The guard glances around, “you’ve been here long enough, we need to get back before we’re noticed.”

The group leaves, and walk back into the oven passing for a street. Within a few blocks a group of children suddenly start to press forward toward the group asking for signatures on clay tablets.

“We’re not fighters!” Lightson argues.

Tierra notices that the children are strong and acting odd, but in that moment the children attack the companions. They are quick and Garian, Hanlon and Tiran are all stabbed before anything can be said.

Tierra notices illusionary signatures shimmering around the attackers, and yells, “These are not children, they’re adults! Grab their hats.”

Garion swings, hitting one ‘child’ with what should have been a killing blow. The child looks hurt but stands firm.

Gam calls the sand to shoot into the eyes of one of the boys, succeeding at that and Hanlon punches another.

Tiran activates his cloak and lets out a diabolical hyena cackle and the children widen their eyes. Apparently they weren’t expect exactly what they’re fighting and numerous children start to flee.

Tierra trips one and Hanlon jumps on him, grappling and pinning him so that the hat can be removed. The ‘boy’ calls for help.

Tierra glances around at the windows up and down the street where the residents are leaning out of their windows gawking at the fight.

“Act like the adults you are, not the children you pretend to be!” She starts swinging her meteor hammer, charging it for any ‘children’ who might dare return.

Garian holds a sword to the pinned boy’s throat and Hanlon removes his hat. As predicted, the illusion fades and a young man remains pinned where the boy once was. Garian uses the immobile rod to hold him in place.

Gam sees one boy hiding in an alley and makes moves to intercept him.

Roark flies up and is able to see that 2 have truly fled while the rest wait and watch us.

Gamalian finally catches up with his prey, and feints and punches with convincing results.

Garion holds a sword to his captives chest, intimidating and questioning him. He smirks and takes a pill. Hanlon tries to stun him and take the poison away, but the young man quickly succumbs to the effects of the poison.

Tierra calls out, “come on, …boys… let’s get this fight going.”

Meanwhile, Gamalian knocks his opponent out and takes off his magical hat revealing another man beneath.

A quick search of the two would-be attackers reveals that each carries

§ Oil of magic weapon
§ Potion of cure mod
§ 2 vials of dark liquid
§ cap human disguise
§ MW studded leather
§ MW dagger

The companions stuff the unconscious guy into their bag of holding and head back to Higher Bankhar. There they hog tie and gag him in their room while Gamalian heals Lightson and himself.

Tierra looked out at the sun. “It’s about 4PM, betting opens at the arena.”

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WTF is a pathfinder society?
I might still have sand in my vagina.

Retching over, we collect the bodies and detect magic.
Stones heroically drinks Juniper Liquor, which is surprising, because looking around the game table, we all are.
We divide the loot: 296GP
Stones takes the headband of wisdom + 2 INT, Bruiser’s shawl (hyena’s scream of fear (30ft cone DC16 once a day)), 2 tanglefoot bags, and a thunderstone
Gam grabs the Black egg, nightmare vapour, a poisoned dagger, dipping pouch of poisoning (2 doses, sand slippers,
Hanlon tak es a potion of cure moderate and a Cloak (+ 1 arrow deflection shield cloak), and a belt of giant strength.
Tierra Grabs the Girdle of mighty CON (+ 2)
the Bag of holding gets: Flind Bars (nunchuks d8) and 4 MW javelins
GAM/GAR/HAN each take a CLW + 2 potion

Hanlon puts on the belt of Giant strength and finds he need to mightily resist being changed into Hanlette. He is successful.

We remove the bodies to a suitable distance and throw some healing all around on ourselves.

At 10am we try to “decurse” Tierra’s belt. We are not successful and it constricts for 5 damage. The belt is removed until we can ensure it’s safe use.

We set out across the hot and sunny desert landscape with a Storm fast approaching from the NNW.

We decide to hunker down on the windward side (so as not to get buried) and cover ourselves with the sail and get ready to wait it out.

It’s fierce and nasty and when it hits, there is much damage to GAR,GAM and HAN. The first 30 minutes are overwhelming and then it keeps going.
Gam trances out and successfully becomes “one with the storm” and begins learning.
More damage and knocked heads are handed out as GAM continues to commune with the storm. He makes a breakthrough and gives us respite in a cocoon of sanctuary. The storm continues to rage around us.
Gam continues to learn and tries to manipulate the sand and builds a “wall” which continues to protect us from the storm.
Tierra uses the respite to heal (restoration) herself from poison damage taken earlier.
Gam has another breakthrough and epically manages to create a “sand skin” layer on himself which he describes as “somewhat mobility restricting” We contemplate whether this layer would provide dome DR vs heat, but cannot test it at the moment.
The storm abates and Gam uses his new powers to de-sand the party and the sail. We trudge through the sand for a KM until we find the road, then its 3 easy (relatively) km to the city. We first see shacks, then a wall with green behind it.
We style ourselves as silk merchants using the silk we got from the giants. Gam plays with the sand, making little whirlwinds and piles.
as we enter the city we are accosted by a begging girl. Gam pushpockets 3 silver pieces and in the process does not notice that the girl pickpockets something.
Roll Init!
Tiran fails casting a spell
Hanlon, tackles, earcfhes the girl and find Gam’s deck of cards
Gar intimidates
the Girl spins a yarn that we can clearly see through
Gam charms her and solicits information
The girl – KEETTA is all in and tells us about the toll to get into the city HIGH BANDAHAR and about the dress code. She has a cardboard box home in the SW near the (non flowing, non artesian) well.
We approach the gate and meet the guards who wear tan cloaks and silver face masks with chainmail.
We go up the 15 stairs
Gam and Tierra are “nobles” GAR and HAN are guards, Stones carries the chamber pot.
‘Keetta, you wait by that well"
We read the ominous (challenging?) sign over the entrance (in many languages):
“Drawing a weapon in High Bandahar will result in amputation of varying and appropriate severity up to and including the head”
We cough up the 25GP per person for entrance, out by sunrise unless in an INN
We go in after being marked on the arm
Hanging Gardens of Babylon type of decadence. We see 4 marble statues:
Scorpion Left
Coiled snake Right
Hawk front
Tree, palm behind
huge water area more than 100ft across
2 story statue of DAVE with his 8 bob wang
water drains to 4 non cardinal directions with 4 stone bridges over the flow.
To the left, tightly packed Tiny Houses™ rich people with peons and grape peelers. we see no merchants. Stones asks the guards which way to go for lodging. We go left where the predominant colour is red. to the right, yellow.
Black NW
White NE
Yellow SE
Red SW
We see lots of slaves and servants of different races. We see a couple of foreigners out smoking, but don’t know them.
we see a 1/2 elf woman with a slave. she is sporting the following:
Pathfinder_Society_symbol.jpg
Gam introduces himself well
1/2 elf woman asks what she can do for us, we solicit a room with a bath. after much witty banter, she tells us to go 2 doors down and “tell them VIESH sent you”.
We take her advice and drop 224 for the week (here’s 225, get yourself something nice) and have our arms remarked. We can come and go as we please.
We head back to chat with VIESH after getting wicked 3x clean.
We discuss the market:
ODD days 8-10am
EVEN days 5-7pm
lots of leisure time except for market time
days 4 nothing open “chaingesgtar”
today is day 7

we discuss the symbol
PATHFINDER SOCIETY’ Dedicated to the collection of knowledge and make chronicles of knowledge
GAM asks about possibility of getting into the Society

OATH – long and hard to write
Seek out, collect, report

We have seen 2 dozen emblems in High Bandahar, but none on VIESH and crew.
VIESH says they have libraries and resources when you travel. We can keep artifacts, just have to write about them. Quests are available. No Pay

To join: 100GP, vows under spell, 1yr probation,
Will talk more later….

More market discussion:
Each quad different commerce/items
Head Thacker Black – Wallet she lack – magic items, augmentation
NE Hoise Thacker – White – weapons, armor, gear, animals
SE SERUMPTER Yellow – vices-liqour, pesh, slaves, poisons
SW KEFLEN – red – art, luxury, gems, jewels, knowledge, religion

need purchaser’s card, but most people just bluff with a piece of paper.
Real card for each sector, light blue robes, meek, background checks.

Commerce is aggressively chaotic, no wine smashing, show no weakenss.

VIESH is from Four Waters. knows Ulia, Badorities but was gone prior to our shenanigans.
Pathfinders – in other planes, submissions become contribution to the chronicles.

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To be filled yet
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Blue dragon bang-a-gong

The secret door before us, Gamalian has figured out the mechanism, but we hesitate to open it, as their might just be a Mother-frakking dragon on the other side. Hanlon uses his serenely stoned powers to bore holes through the door at strategic intervals in an effort to catch a glimpse of the other side, and maybe get an idea of the layout of the caverns beyond. The spelunkian scouting reveals a long tunnel with light at the end of it. The party prepares themselves for action, Tierra spends nearly a minute receiving Sofia’s blessings, and sharing a bit with the party. Tierra is now about ten feet tall, and she might be angry. Tierra summons an Archon on the other side, and the group flings open the door and rushes in to face whatever might be hiding on the other side. Garion and Hanlon rush ahead of the group, with Tierra and Gam behind, Lightson invisible somewhere. A lound crackle and the smell of ozone announce that something bad has happened to the trailing party members. Some sort of brutal lightning strike, maybe we’d found the dragon after all. The beast reveals itself, apparently phasing through a wall. The party surrounds the beast and lays all manner of holy justice into the creature. After a right good pummeling the beast decides that perhaps surviving would be better than becoming an unsightly blue stain on its own cavern floor. The beast flees. Gamalian, not one to suffer this sort of maneuver, leaps onto the back of the dragon, holding on with mijime stabbed into the beast! The pair fly out of the cave, and we’re certain we’ve seen the last of both Gamalian and the dragon, when they suddenly return to the cavern mouth, Gamalian announcing that the dragon has decided that perhaps we could use some diplomacy (the words kind) to settle our differences, rather than the more painful brand we brought to the table initially.

Jalnura tells us about another Dragon, this one bigger, badder, and bluer. This dragon is the great Wench Hezikor, and she’s been terrorizing the countryside, and the unfortunate Jalnura. We make a deal with the dragon to stop being a dick, in exchange for a healthy portion of Hezikor’s loot as well as Jalnura’s life. Jalnura will also help us deal with Hezikor. The party has mixed feelings about helping the dragon, but perhaps destroying the greater evil would ultimately be the best option.
Jalnura shows the party her meager hoard (it had been ravaged by Hezikor). The party takes some choice items, an immovable rod, a pair of Jaunt boots, and a beautiful glowing Akadakada necklace. Tierra picks up the medallion and is suddenly overcome with celestial energy. She shakes her head and seems to awaken from some foggy, greedy slumber. The group proceeds to touch the chain one at a time, Gamalian being affected as Tierra. Lightson tries to avoid his turn, but Garion is having none of it and presses the mdalion into the wizard, causing his medallion to explode. After reflection it would appear that some of the party had been afflicted by the medallions, even when not worn, in the case of Tierra. The medallions caused an increase in selfishness and greed, resulting in some perhaps normally out of character responses to situations.

The group sets up camp in Jalnura’s cave, ready to plot our next move against Hezikor, while the threat of these mysterious amulets loose in Bankhar looms over the horizon…

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Ravens and Rock holes

Back in the material plane, and we still seem to be spending all of our time underground. After dealing with the decidedly unfriendly Leukodaemon ,the group spends some time recuperating, crafting, and trying to figure out what exactly the undead gnomes were up to in their mysterious laboratory.

The following day, a raven returns, this one is decidedly less intelligent than our friend Roark, and he has no luck communicating with the beast to determine where it might be taking messages and to whom. The party decides that the best course of action is to send another missive with the bird, apologizing for the destruction of the previous message and requesting an update. The group also decides that sending Roark along to follow would be an advantageous use of the resources on hand. Roark enthusiastically agrees to this task, as he is wont to do. Tierra makes sure he’ll be comfortable by preparing him with an endure elements spell so that the desert sun doesn’t wilt his fine feathers any more than necessary. Roark returns a few hours later and reports that the bird was headed North East and followed him to a vendor’s stall in the city.

While waiting LIghtson and Garion engage in some chess using the mysterious magical board that they’d found. Lightson cheats, surely, and Garion ends up stunned. Apparently losing the game stings a little. The party also confers and decides that slaying the nearby Dragon, Jalnura would be the best course of action for us, cleansing the mountain, and hopefully resulting in piles of sweet, sweet loot to be reintroduced into the local economy. The messenger crow returns the following day with a reply, something wonderfully long winded about how sales are excellent, and that the people are properly ‘ravenous’ for the products. This prompts some experimentation with the amulets and we discover that the magic in the small runestones is shielded when encased in the golden amulets with the rubies.
Crafting complete, set to new purpose and with more questions abou the amulet. The party sets out to find the lair of the dragon. After winding through trapped tunnels, Gamalian finds what seems to be a hidden door through the side of the tunnel. The party licks their lips, as this must be the lair of the dragon…

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Ah Mushkiniso, I knew a girl there once...
Hanlon Logs

We give the area a detailed survey… lots of gravity starting at about 30ft above the ground and at the wall (8ft high x 3ft thick). Underneath is just rock, no tunnels. We debate and debate and finally go into the castle. There is a trap door above the entryway, but we skirt it.
We go left (socialists) There are stairs up and a barrack with 12 beds. we don’t find anything unusual.
Next corner, stairs with long hallway.
Next corner, stairs with entry to dining hall.
Dining Hall – 8 “people”, 8 place settings, quiet, no sound. no fires,
on the dais, is a commander type, full armour, cape.
there is a balcony 20ft up
ceiling is high, 25-30ft up
Roark checks out the balcony and sees two undead “taut skin, not moving”
The Duke has hand drawn map for reference.
We decide to not disturb the dining hall and go up stairway #3 clockwise.
We go up about 40ft.

next floor (The Duke has map)

We enter the first room through a door. no traps, opens away from us
there is a 4 poster bed. The room seems to belong to someone important. There is a big closet, dresser, mirror. The mirror works.
Closet – dresses and clothes. False bottom- light, 5 potion bottles, scroll tube, note book.
Dresser – clothes, male – jewels, diamond earrings 1000gp, sapphire necklace 1000gp, topaz necklace, 500gp.

Tierra – dresses in women’s clothes puts on jewelry, takes Hanlon’s hat of disguise.

Bed – plush, 1300 thread count cotton, downy freshness.

Lightstones – puts on rich robes and smells, licks pantaloons.

Scrolls- ARCANE – floating disc, greater magic weapon, arcane lock, knock, invisibility, hypnotic pattern

Window in hallway – no beings, just endless astral plane.

Next room has a sliding door…

the door opens all the way. The room is similar to downstairs, but much more opulent with beautiful tapestries, gold sconces, lots of bling.

4 tables, two skeletons each.
Dais, old white haired “lady” – Dark health?
“welcome trespassers and looters, annorexic compantions for a drink, help yourself. “to your health, or whatever” So where you from? We don’t get many visitors"
We don’t answer yet. Stones dips a finger into flagon and tastes – stings tongue, hurts a bit.

“so, here to sack the castle? storm the place for treasure?”

We ask where she is from.

“the underdark, the lady of spiders” (LOLTH)

“How long have you been here?” we ask.

“judging by my inebriety, at least three drinks”

Stones checks another flagon, same

Drow “it is not to your taste?”

“who do you tell about who visits?” – some guy
“how did you get here?” – found it by chance
“do you remember your childhood?” – ah childhood in the underdark, regulare drow stuff.

“I attack people who come to steal the treasures”
The doors lock, and it’s on.

init
Drow casts something, some power word.
Tierra rolls out of turn
Hanlon preps punch on the stones, rolls 19
Tierra fails
Garion 0 readies Smite, ferg into hand dramatically and charges, Tango and Cash style over the table but misses.
Roark, leery
Stones “return, spell”
skeletons, light on fire.
Stones is happy.
EOR

Tierra recovers from hold person
stones, not casting
Gar gets by drow, but provokes, no dice. misses with ferg.
Stones, horn of stirring
Skeletons, Gar takes 7, stones takes 14
Roark hits to 5 but takes 1 heat.
Hanlon waits
EOR

Hanlon punch in stones the drow for 49
Tierra casts channel energy for 63 damage
Stones uses stone, hits one for 18
Roark fucks off
Garion trips on table

Much fighting

Tierra surges, takes out 3 skel
Stones hits drow for 1 – Dead
Garion Dead -7

Tierra saves Gar and all for +13

Stones takes out penultimate skel, hanlon finishes off the last one.

Loot the bodies.

Scrolls – cure mod, cure serious, cause serious.
Rubies, 3000 gp worth
Castle goblet
empty potion vials x3
potion vials x2
1 oil of something

everything goes into the bag of holding… we’ll identify stuff when we have more time.

on one page, I have written “97421234” no recollection.

We call it a night.
DM suggests we familiarise ourselves with out inventories for the trials and tribulations ahead.

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