The Great Adventure

To Be Filled
Finas write up
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Apres Giantes
A little help here

The TAB: Hanlon is down three. everyone else is even

Who doesn’t like hugs? I mean they are a very important part of childhood development. They have been shown to strengthen the immune system. They increase feelings of well-being. They are supposed to make you happy. But I swear by all that is holy, if I never have another hug, it’ll still be too soon.

After our shenanigans with the giants, we make camp. We set a watch, but night continues uneventfully until day. Everyone gets lots of sleep and feels pretty good by morning. That is, until we look outside the tent and realise that a dense fog has rolled in, reducing our visibility and giving us a bit of a chill.

Westward, ho!

We make fantastic time for the first 400m, but are stopped short by a 100ft ravine that blocks our way. We search for paths, but quickly give up and decide to walk upriver (there is a small river/creek on the bottom of the ravine) and explore the headwaters. I valiantly volunteer to descend to the floor of the ravine while the rest of the companions continue along the ridge. I thought I was paying close attention, but soon was involuntarily receiving my first hug of the day. Quicksand – I haven’t seen quicksand since I was a young child. And this is the good stuff too. I slowly start to sink past my knees and make a quick call for help from the group above. After setting a grapple, the entire group, except Garion, scrambles down the hill by way of the rope to the bottom of the ravine. I make sure to warn them of the areas of quicksand that I can see from my position – which is getting lower.

While they decide on a course of action, I receive my second hug of the day, a fairly large reticulated python. To their credit, the appearance of the snake really gets the team into motion. I am hit in the chest by Gam’s spider web and although he tries with all his might, I am well and truly stuck and well and truly being held by the snake. Tierra attempts to whack the snake with a spiritual hammer, but is unsuccessful. Garion attempts to aim his crossbow from the ridge, but realises that all the targets are too close to make a safe shot, so he slides down to join the fray.

Roark watches, thinking it’s a bit big for him, but then his instincts take over and he attacks. I’m taking a bit of a beating since I can’t reach my weapon and I can’t free my legs, and I have this great snake wrapped around me, cracking ribs and squeezing away my life. Tiran gets close enough to cast a spell the gives me (and the others around him) more strength/endurance?, and Tierra throws a much needed blessing of healing energy my way. Garion puts on the mighty glove and cleaves mightily into the snake. Tierra throws out a walk on water spell and although I feel much lighter in the sand, I’m still held back by the extra weight around me. I manage to work a hand free and attack with a flurry of blows. We brutally hack, slash, punch, scratch, talon, and yell at the snake and eventually prevail with Gam dealing the final killing blow.

In my much weakened state, I am still not delirious enough to forget to loot the body, and surprisingly find 12 gold pieces. Wasn’t worth it. Gam and Gar pull me out of the quicksand, but in the process, the brothers manage to get themselves a bit stuck. Before long, we are all extricated. We collect our dropped gear and Roark retrieves the grapple from the lip. I receive more blessings through Tierra and can eventually feel my extremities and breathe without pain.

We make our way to the headwater whilst evading the lurking quicksand areas and after an extensive search, realise that we have wasted a bunch of time. We cross the creek and, following our noses, locate some sulphur, which Tiran collects. Our travel westward for the rest of the day is uneventful and we make camp at 1730. Spells are expended and everyone is made healthy and comfortable. Gam and I spend about 5 hours training with the knife while on watch together. He is really coming along. We wake Tierra to return the knife before she goes on duty.

Night, as it sometimes does, continues until day.

We wake to thicker fog and colder temps. We continue westward and then the weird shit starts happening… the fog parts and we can see that something is not right. The fog seems to be magically dispersed in our immediate area and we have a clear view of a tunnel with sloping walls to a point well above us.

A masked raven on the left side, 20ft in the air, hails us with “Seven souls entering – Garion, Gamalian, …, Nova Khaaa” It uses all our full names (I get “Hanlon the Serene” – more a title than a name) and includes both birds. Nova responds with a “Khaaa.” We try to engage the raven, but it acts as if we are not there.

The trees are different, the shadows are longer and it’s darker. To the left is a white oak with dark leaves. We make plans to go right. I don’t really care, just as long as no one hugs me.
HtS

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Write-up from last time...

Hi everyone.

Well, it appears that my disorganization has gotten the better of me, and after an hour of searching I can only find pages 2 and 3 of my notes which were, I believe 5 pages long. I apologize, and will attempt to reconstruct what happened from my sketchy memory… I may need some help filling in gaps early and late in the story.

- – - – -

“Tierra! Are you alright?!”

Stars faded back into the evening light, revealing a concerned-appearing Gam. “Where is everyone? …and what happened, exactly?”

“You don’t look so good. Do you know where we are?”

“In the South. Some city with rules about 3rd sons. Can’t think of the name…”

“Do you remember being hit on the head? Couple big fellows jumped you back there? Garian, Tiran and the others are chasing them now.”

Tierra frowned and shook her head.

“How many fingers?”

“Three. Look I’m ok.” She stumbled toward her feet for a second before returning to the ground. “The earth is pretty comfortable here. Maybe I’ll just take a nap.”

“No. Sorry girl. I don’t know much about healing but I know you aren’t supposed to sleep after taking a hit to the head like that. Here, tell me a story while we wait for the others.”

“About what, Gam?”

“Maybe about our trip. What do you remember about the fight with Big H?”

Tierra smiled against the pain. Gam always liked to re-hear (and re-tell) stories about his brother beating the odds. Fighting the machine. Fighting Big-H. How did that happen, anyway? She was so tired.

“Hmm… well it started when we found that group of barbarians in the woods. Gave them a good kicking, as I recall. But then we healed them and made a bit of an alliance with them.

We pretended to be worried about Big-H and his gang to let them save face. It sort of worked because they wanted it to… but everyone knew it was worth less than wild cow shit.

Actually, I think it would have been all good, and then the others came.

Big-H was worried. He said ‘I need this like a hole in the head’. Now seeing as I currently have what feels like a hole in my head, his words have more meaning.”
The leader approached big H and said, ‘Heard you lost a fight. Fell on back.’ Can’t remember the leader’s name right now…”

Gam nodded, “Crogan.”

“Right! Crogan.

Anyway, Big H looked embarrassed. But he told us and his followers to back off. Wanted to fight this Crogan. Big H was still talking to us and that other guy drew his sword and cut off Big H’s head. Right there. Standing.

It started a big argument with people from different groups posturing and I had no idea who was friend and who was… well, going to take our heads.

That’s when I asked Sophia for some extra help… the kind that helps those who are friendly to us and hinders those who aren’t.

I think there would have been a big fight, except for the Shaman. He used his magic to call for silence.

The big leader Crogan said, ‘Big H was a coward. He brought shame on the locardy.’

A big barbarian man called out ‘it was a cowardly blow!’

The Shaman said, ‘Pola talk. Speaks truth. I understand you were beaten by an outsider. You want to lead. You need fight him!’

They meant Garian.

Crogan said, ‘I win I leader.’

The Shaman agreed and said, but if he wins we let he and his people go free.

Everyone backed up.

They began and Garian struck like lighting. Hit Crogan twice in a heartbeat—and hard too.”

She could see Gam’s pride rise as she spoke.

“Crogan attacked, charging, but he hit Garian’s wall and I think that hurt him as much as he hurt Gar.

But Gar didn’t back off—Crogan was shaken by his own blow and Garian took his opportunity. He just swung his sword twice and Crogan fell.

The crowd was stunned for a second. I think they thought Garian didn’t stand a chance. I think they thought it would go on for a while. But 4 blows and their champion was released from this world. They raised their fists in some sort of sign of honour.

But Garian didn’t stop there. He took off Crogan’s head and yelled, ‘let this be a lesson to all cowards who try to cheat their way to leadership.’

Tiran had a bit of a chat with the Shaman and learned about some caves in the cliff. We all said our goodbyes and headed out to find them.

We set up camp while Hanlon and Tieran climbed the cliff to find bat guano.

That’s where I get a bit fuzzy, Gam.”

Tierra scrunched her forehead a little. “I remember that we fought the Giants. They threw stones so very far, almost hitting us. We ended up rushing toward them and they came down the cliff to fight us. I know I cast some spells calling an elemental and a holy archon. I have this memory of a Giant sliding down the cliff face and Hanlon fighting with him on the cliff. I know we beat them… but the details are swimming in my head like a colossal whirlpool.

Actually, the overwhelming memory I have is that after defeating them, I was so frustrated that I hit a helpless, dying giant with my weapon. Sophia was disappointed with me. I can still feel her disappointment, Gam. Right deep into my bones. I still have to learn a lot about compassion. But I don’t remember what else happened that day. Nor since, actually."

Gam interjected. “The others are coming back. You’ll remember this again. Right now, we should find out what happened with those thugs and get you some headache medicine. I’ll hear your story later.” He gave her a wink, and his brother a broad smile. “So, did you take care of those thugs who hurt my Lady?”

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Jorill's Gambit

We join our companions as they are about to engage in some serious trade negotiations, involving two somewhat uneven piles of shiny objects.
Gamalian was declared the chief negotiator, thanks to his gift for gab. Hanlon passed him a special ring to give him an extra boost before the negotiations commenced. Tiran quickly mumbled to himself while fumbling around with something that looked like eagle droppings and Gamalian was looking positively stunning, prompting unexpected gusts of wind to blow his hair back.
As confident as Gamalian was feeling and looking at this point would be curbed somewhat by Kass, who is no slouch to this game himself. He’s loaded for bear and ready bust our metaphorical balls and make some gold.
It’s cold and rainy when Kass is ready to get the negotiations underway, he advises the companions that his wife, and his confidante and specialised magic user Arimosa will be attending the discussions in an advisory capacity.
Kass advises us that they generally prefer trade to the outright exchange of gold, and as such will apply greater value to items offered in trade, rather than exchanged for gold outright. Gam opens up and advises that we have an excellent supply of gems, the value of which will only have increased since the recent troubles (read: shit tornado) in Badorities. Kass seems impressed by this argument and is poised when Gam offers up the set of Blue Dragon Sword and Shield.
Kass and his team immediately confer, in what seems an almost telepathic manner and comes back with an offer of 8000gp for the set. Tierra doesn’t like the offer, and Gam agrees, laying on the argument that complete sets of such items are hard to come by. Tiran offers up the reasonable approach, suggesting that perhaps Kass was a bit hasty in his appraisal of the items and perhaps didn’t afford them the value they deserved. Kass is willing to revisit the sword & shield in the interest of moving on with the negotiations. Gam comes in next with the flute we recovered from the Cyclops’ den; Gam suggests that such an item would be invaluable to a Karnival such as Kassanoody’s, it being able to replicate the sounds of any natural creatures. Upon inspecting the flute, Kass has a reaction that even Garion noticed, even though it was the slightest of eyebrow lifts. Kass plays it off as if the flute is nice, maybe even very nice, but that is all. Roark, sitting patiently on Tiran’s head up to this point, is not about to let that response stand. “Bullshit” he calls out; startling the party, and forcing Garion to spit out his mouthful of ale. Roark is acutely aware that Kass and his advisors know something about the flute and aren’t talking.
Kass, realizing he’s been found out, recalls the tale of the flute to our party:
“This flute belonged to the great bard known as Kell Tonfatil. Kell died about 35 years ago, and passed the flute on to his 3rd son, Kiell. In the tradition of the south, 3rd sons and 4th daughters are prized above all else, with 2nd sons being brutally despised by their families. Kiell was showing great promise with his father’s flute, until his older brother, the 2nd son Jorill’s resentment of his younger brother’s favour and talent got the best of him. Jorill, who was a fighter of some acclaim, fought and killed a blue dragon at some point in his travels. Jorill used the scales from this dragon to have a Sword and Shield built for him. He then had the set enchanted so that it would only work for 2nd sons, a sign of his bitter anger at his station in life.
Kiell was found dead, robbed of his flute and stabbed by some mysterious assailant. Jorill was suspected but never found… “
Kass is desperate to hear the story of how we came across these great and long lost items. Gam tries to upsell some grand battle against hordes of Goblinoids, but Kass isn’t buying it. He politely advises Gam to, as they say in Dillith: “Cut le shit”. Game concedes and tells him of the slightly less exciting story of us battling Cyclopes in their den.
The negotiations move forward, and with us knowing how special the three items are, make our opening offer of our entire wishlist. Kass gulps, confers with his advisors and tells the companions that all will be traded for, minus the ring of force shield that he promised to another.
Delighted, the party spends some more gold on some potions and bracers of defense for everyone. Gam shakes Kass’ hand and the deal is sealed.
As it turns out, Kass himself is a second son, and when he wields the sword and shield, glows with a noticeable aura of power.
It takes three days for the items purchased to be enchanted, Gam and Hanlon experiment with the magical dagger, and Tiran finds a few sober hours to study his newly purchased fireball spell.
As the party is getting ready to depart, a mage named Wexley arrives to show the party what he’s been working on. It turns out it’s a surprise for Roark. Wexley unveils a small rodent skull (Dire Vole, I believe it was identified as). He straps it to Roark, masterfully made, it fits Roark’s avian head perfectly. Roark takes off, and when he flies back, unleashes an awful cackling laugh that permeates into the companion’s souls. Luckily, our hardened party was able to resist bolting in fear; they did, however, have some painful ringing in their ears for a few minutes afterward.
The ringing having subsided, the companions inquire about the southern paths, and Kass advises them that Dryfer Lyssen is a bad ass cat who hangs out on the wall north of Bogdanka. He can be trusted and knows his way around and possibly into Bogdanka.
The companions decide to head south towards Dryfer’s.
After a short while on the trail we narrowly avoid a dangerous pit trap, full of strange arachnids. We suggested that Lightson cleanse the pit with burning fire, but alas he was without sulphur, and such the spiders live to creep another day.
It is getting to be dusk, when we are set upon by strange people in some bushes. Garion , not about to be pushed around, calls out, challenging who or whatever is lying in wait. Sure enough, a huge man comes out of the bush towards Garion. Along with the savage, a good 16 other humans surround the companions… nice move Garion.
A scuffle ensues. Garion plants his feet to catch a charge from the barbarian, but iinstead takes a shot to the chin, while Hanlon slips around back to do some stabbing, despite Gamalian’s pleas to not kill anyone.
Tierra also flashes some fancy magic, and causes a few of them to drop.
Just as we’re in the thick of it ,Roark dives in and unleashes his new cackling skull ability. Just like that 7 of the fools run in fear, while the rest of them are left holding their ears. Tierra then paralyzes the huge leader, who is convinced of the error of this ways by the heavy end of Mr. Ferguson.
Big H as he’s called, is the leader of the Big H crew, this particular group of Lo’ka’dee.
He tells us of other groups lead by Tall Ken, Big Louie and Ugly Ron.
We leave the party as Big H presents the group to his tribe…

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Kasanoody's Karnival

Is there anything more wonderful than a carnival? With all the strange accents and strange smells, the interesting people and the even more interesting spectacle. It is only at a carnival where, for a few pieces of silver, you can be transported to a far off land where things you have only imagined, or read about in books, are brought to life right before your eyes. And to stumble across a carnival in the middle of the forest, where you are the only guests, is a true marvel, for you do not have to fight with others for the attention of the Carnys, and you get to see a little bit of the action behind the scenes.

Hanlon and Gam rejoin the group from the bushes to hear Tiran asking about fire ice wine. Kasanoody seems ammenable and we retire to a tarp covered area from where we can see some fighters (2 half orcs, 2 rogures, 2 clerics (a master and an apprentice) and a couple of wizards. Basic introductions are made and the ever chatty Kasanoody is happy to hint at the possibility of later seeing a play to be performed by his troupe of players all of whom have some bardic training and can play musical intruments. A cursory examination of these instruments reveals that they are well made… this appers to be a well off crew.
We meet Kasanoody’s wife Inthin, an elven monk when she brings in some refreshments. We sit and listen to Kasanoody expouse the magnificence of his Carnival (“with a K”, we are informed) after we let slip that we have not heard of them on our travels. Kasanoody is attempting to become the BEST MOBILE INFORMATION DEPOT IN THE WORLD, and to do this, he travels far and wide, buying, selling, entertaining. He foreshadows that it is not a cheap thing to do, with many expenses and lots of training. He has only the best in his troupe and any douchecopters are soon let go. Smiles are free, succor is free on the first day, hospitality is free, but everything else costs, and if you do not wish to pay, you nardburglars are welcome to go get it yourself.

We have a short discussion regarding rain gear, something with a little oil in it, and drop 40GP each on rain poncho’s and boots. We are finally dry, but still a little chilled, and Kanoody graciously lends us some fur linings to go inside our new duds for the evening.
The food arrives, and as the crew sets up a stage and seating area, we tuck into some roast beast, wild boar, and other very fine foods, expertly prepared with foreign spices, along with some fine wines.

We watch the play, called “Borsan’s Gift”, about a young man who wanted fighting glory. He was never satisfied and alienated all his family and friends. There appears a white dragon and with it, the opportunity for epic glory. When the battle comes, Borsan stays his sword to allow a youth to throw his grandfather’s dragon killing spear. The dragon hits Borsan with it’s breath, killing him. When the townspeople find his body, they find a visage of contentment.

The play was still a little rough, but one thing we took from it was they used a real dragon’s head although probably not a real white dragon.

Kasanoody wants to hear more of Badorities and we trade him story for story. Tierra tells of the fish people and the ensuing battle, the change of leadership at the top, Shalkia killed, and how the town is now under martial law with the dead rising and the gates closed. Kanoody sums it up perfectly with: “Shit in your easter basket”

B’Haktaran – really the center of southern culture – very mystical and unrefined. They draw from southern cultures making it a very interesting place. Best area for magic in the south.

Bankhar – smaller, less chaotic and very peaceful. The southern people are full of passion, and it feels like you are on the verge of death a lot of the time. You must show respect for their culture and they will happily trade with you. You must not appear weak, have bravado and swagger, talk fiercely and confidently. Do not be polite and gentle or they will mop the floor with you. There are many merchants, and religions, particularly natural religions. There are Kings and Kingdoms, but people generally run their own lives in the strong merchant economy.

Ulia – not our favourite palce inthe world – they are not a fan of Tierra’s religion. K – most places are not fond of Sophiaists.

Gam asks Kasanoody if he’d consider going south due to the upheaval in Badorities, but he responds that south is not his path.

Other side of the Scar – “you gotta be tough as tits to get across” Kasanoody and crew recently met a Baylor – major demon – that pushed them to their limits. They also met some giants and dragons – small, peppered with blue (lightning) – act big when you meet a dragon, try to negotiate your way out of a conflict. “It is slightly less horribly dangerous to cross the Scar near Ash Shahawa.” As for other settlements on the other side… elves and gnomes, but no cities. There is a harbour on the Vast with a small settlement and the ability to build you a ship if they have 2 months notice. There are lots of old temples and small strongholds of about 30 people. Kasanoody offhandly remarks on the existance of huge insects and dinosaurs.

Tiran and Tierra wander off to talk to the wizards and are mistaken for alchemists… they are looking for help to make a “Forehead bomb” which they discover is called a Rythansias Bomb made from a noxious weed with caustic pollen that makes your eyes burn and your throat cough horribly.

It is at about this point that Gam notices that his bow is missing and although initially some of us suspect theft, we realise that he left it inside the cyclop’s cave. Kasanoody indicated that he has some items that might replace the lost bow, but when we ask to see them, he insists that we wait until tomorrow to view his stock.

Kasanoody lends us a tent for the night and we get down to some rest. The watch order is Gam and Hanlon, then Tierra, then Garion, then Tiran.

At 4am there is a commotion. Kasanoody’s watch notices some JUBAKABRA – 4 to 5 ft lizards -and raise the alarm. One of their guards (hestor with his sheep familiar) hits it with a magical arrow and it scuttles off. We can see a few more of the JK in the light from the arrow, but the guards don’t seem to be too worried about them although a guard remarks to Tierra that “these things are difficult”.

Night continues until day.

Tiran awakes with surprisingly no hangover but Inthin still gives him a small flask of the hair of the dog.

Kasanoody opens his magic store for us to browse saying “we have lots of potions, armour, shields, wands, staffs, scrolls, tomes, masterwork and magical. We can craft magical items, or imbue current items.”

Tiran detects magic on all our items…
Hanlon’s ring of stability – when wearer wants, when both feet are planted, you are almost unmoveable. A rushing bull will stop and take damage.
Gam’s longsword 4000GP, +1. shield 4000GP +1shield, +3 AC. 10K for the set.
Chain, +1 hits and wrapping capability 7000GP
purple bomb – alchemal
flute 5000GP mimic’s nature’s sounds

What follow’s is a list of some of the more interesting items with prices quoted by Kasanoody:
cost to enchant Ferguson sword, 6000GP toburst of fire on 19 or 20, better effect against cold creature.
Alchemist’s fire 125 per vial
Enhance damdrah – stagger on a good roll, align against creature, (2500) blood claw – damages -1 weilder, but +4 damage, hit for cold, hit to suck health 19-20 rolls 1/2 of damage recovered to weilder (8000gp)
Jingabo hat of comic relief (let’s ask jingabo) 7 charges left (3500)
rings of bound health, when two people wear these rings, you split the damage, 4000GP
ultra fine mithral shirt, 4 pounds +4 to AC (10K GB)
bracers +1 1500, +3 12K
feather, gail feather, powerful wind gust. (7000gp)
horn of stirring, (3000)
ring of climbing (3500)
cloak of elemental protection 1/2 the spell, but constant (3000gp)
bag of holding +1, 3500GP
potion of constition
crossbow hits like a heavy, but loads like a light +1 5000gp
anti toxin vial 75gp
tanglefoot bag 100gp
thunderstone 50gp
cure moderate wounds 500gp
chime of opening
scroll of fireball

It is now 10am and we have much to discuss and decide.
HANLON 16 (hours) after (arriving) : )

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Hell is like being trapped between a one-eyed giant and the cold certainty of death

We got soft in Badorties. A home. Servants. What were we thinking? The Cold Mistress has come to remind us of our place in the world, thought Tierra, through chattering teeth.

She wasn’t the only one. Each member of the party were getting colder by the minute, and some were starting to really suffer.

She glanced at the wizard who was shivering uncontrollably. “That’s it, we’re going to have to build a fire in the entryway.”

A short discussion of where to build a fire ensued, but it was clear that anywhere inside the cave would force them out like drowning rats.

“I’ll come with you, there must be some dead-fall around here.” Garian’s confident voice cleared the chatter. A glance around showed that no one could think of a better plan. Besides, perhaps the second cyclops was just a poor interpretation of facts, and the cold was going to kill them either way.

The wood was wet, very wet. But when a pile of musty grain was added Tiran managed to get a blaze out of it and Garian and TIerra set out to find wood for a wind break. Good thinking, Garian, Tierra thought, I had completely forgotten about the sail.

Tiran managed to engineer a decent sail-wind-break while Gamalion tied up some clotheslines and began on some porridge.

Hanlon, his stone obsession clear, began to heat some rocks in the fire. How can anyone that in touch with stones be completely right in the head? He made up for his odd idiosyncrasy by volunteering for watch.

The rest of the party began to warm up, but it was a quiet fire as the wet wood marked their spot to even the dullest-minded giant, and the most city-born watchman.

Watch switched around, with Tierra setting up a tarp to keep the rain off the watcher’s post. Ok, so the warm stones weren’t such a foolish idea. Tierra went to bed without incident, sending Gamalion to watch the night.

Sleeping on that bedroll was amazing, and Tierra drifted quickly. It seemed that barely seconds had passed and she was dreaming that Gamalion was yelling “Cyclops, hold or die, this is your last dance” from a million miles away. How did he get so far away? How could his voice carry that far? Why would he be dancing with the Cyclops. Oh last chance! He was saying last chance. He should really come closer before he yells.

She never saw Tiran man the crossbow, and the yell of “incoming” was almost as far away as Gamalion. (Though the clap of thunder sounded close.) Nor did she see Tiran cast a ward, Rork abandon the cave, Gam attempt to circle around for a better shot. She slept restless through Tiran’s epic crossbow shot, Ham’s (almost epic) fail — and the serious damage he took. But something in his cry out in pain brought her suddenly to reality.

Tierra scrambled up and searched for her weapon while Tieran threw his glowing stones at the one-eyed giant, and the cyclops charged Garian, crushing him against the wall. Hanlon attacked with his odd-looking damdra.

Tierra was so focused on lining up the cyclopse Sophia, let me hit true! That she completely missed Gamalion’s stealthy approach behind the cyclops with the cursed dagger. Gamalion’s banker training paid off, as he sunk it deep into the cyclops’ kidney and the beast colapsed like a dropped marionette.

Before it hit the ground, Gamalian turned and stuck the knife into Hanlon who fell as quickly as the beast.

“Disarm!” Her voice carried a mystical authority, and Gamalian dropped the weapon, and the trance it placed over him.

Wham, wham. Tarin’s rocks hit Gam for good measure a moment before Garion tackled his brother. He wouldn’t be stabbing anyone for a little while, curse or no.

Sophia, let him live. Give him your strength as he has not his own. Bind his wounds that he might again walk with us. She was kneeling beside Hanlon and felt the familiar power flow through her with intoxicating reassurance. It was enough. Hanlon woke.

A debate over the knife broke out. Gamalian and, of all people, Hanlon, fighting for the idea that Gam should keep the knife. He must still be suffering the after effects of shock, she thought. In the end, the interveners won, and Tierra was elected to carry the knife. Which she did, carefully wrapped in a cloth.

She drifted off, thinking thank Sophia for the bed roll, and for the strength to have defended this cave.

The morning progressed normally, with Tiran looting a body, and Gam helping to count the odd currencies from unknown kingdoms, and Gar making breakfast.

A late start, but rested and somewhat warmer, the party hit the road. It wasn’t an hour before they crested a hill to spot a colourful band of wagons (pulled by bison) approaching. It was a group of about 25 people, 5 wagons and 14 chickens crossing the wilderness. The wagons wore signs proudly pronouncing that Kassanoody’s Karnaval was here. Kassanoody’s Karnaval? Who’s ever heard of that?

Several riders approached, and a couple of the party members hid to watch the exchange.

“Ho! Greetings travelers! We’re the world famous Kassanoody’s Karnaval.”

Kassanoody himself approached the group with a poetic introduction and jazz hands from his followers.

The party told them a little about Badorties, and Kassadoody told them about trouble in and near Bogdanka “a shit cake covered in shit.” Apparently the big deals there were a Alcasties family that became big after the civil war and controlled the mining town. They’re good at collecting tax, and intercepting travellers with guards stretched out all the way to the river.

Eventually talk turned to a feast and good alcohol (Ice fire), and the party began to forget about cold and giant one-eyed beings, lost in their promise of a better day.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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The Adventure Continues
Run from Badorties

Our adventure continues…….

Our party manages to escape Badorties. Tierra, Hanlon, and Tiran walk on water, due to the spell from Tierra, holding Gamalion and Garion in tow. Once they cross the water, Tierra heals Tiran, and then channels some kind of prayer, such that everyone feels a healing energy.

The party evaluated their location, and after some discussion, decide to head south for the Southern Influence. They form a diamond formation, to cut accross the forest and aim towards the southern river.

It is a dark, cloudy morning (as they crossed the river around 4:30 in the morning), with Roark occasionally looking ahead as a scout. The adventurers hear, “Tink, tink, tink….” Garion cries out “Fairies”. It promptly starts to rain.

The rain pours down. It is now 6:30 in the morning, with no sign of purist. It is spring, late may, with a light west wind. The party is getting soaked, to the point where the brothers begin to shiver and looking blue. The group decides to make a shelf and a fire. Even the raven is wet, and unhappy.

The monk clims a tree, looking for anything of interest. The rain cuts down the visibility, although he thinks they are about 5 kilometers from the town. Garion thinks that it well be a heavy rain. Hanlon and Tiran get moss and grass, for warmth. The brothers begin to feel somewhat better, as they use the dry grass to insulate themselves.

By the time it is about 9 oclock, the party decies to break camp. Roark finds shelter under Tiran’s cloak, and the adventureres wrap warm stones in their cloaks. They get close to the Southern Influence, to the point where they can see a vessel on the water. Tiran, used to merchant markings, can identify that it is carrying raw material, heading north. It seems to be carrying goods from agriculture, including grains and sacks.

The rain continues, and Garions teeth start chattering. They encounter some ruins, as they encounter an old farmhouse. They initially don’t see anything of concern. They do hear some skittering from inside.

They approach with trepidition; Tierra sees two large spiders inside. Garion tries to push over the house, which merely makes the house from a being slightly askew, to having a rather severe lean. At this point, Tierra begins to cast some sort of spell. The entire party can hear scuttling; and a celstial dire rat appears.

Combat begins. A large spider tries to attack Garion, who promptly splits the creature in half. Tiran casts his protective wart, while the second spider attacks and kills the celstial rat. It moves back into the house.

Hanlon and Garion both strike the house, such that it collapses to half of it’s height. Tierra that calls upon an earth elemental, which enters the collapsed structure. The party can hear sounds of scuttling and signs of battle. Hanlon enters, but then leaves.

At this point, the party decides to return to travelling alongside the river. Garion is doing alright, despite the wet weather.

The party is travelling about 200 feet off the river. As they turn a corner, they wencounter a cyclops. Tiran actually is the last to see the creature. Tierra begins a prayer to Sophia, as she uneasily eyes the creature. He is nine feet talkk, wearing hide and carrying a sizeable crossbow. The creature rushes us. Roark flies to distract. Tierra attempts to cast hold, although the one eyed monster resists. Garion strickes the creature. Tiran attempts to cast grease, but the monster resists this spell effect as well. The creature then strikes Garion. Hnlon strikes the monster, causeing immense damage, and the beast is now bruised. Gamalion then hits with a killing shot.

After the creature falls, the party notices a path. It leads to a cave, which seems to have two sites for sleeping, although empty at the moment. It’s now late afternoon, about 4:30pm.

The cave is explored, and found to have a number of blankets and furs. The height is about 8 to 10 feet, with an opening about 7 feet round. The body of the cyclops ins dragged in, and placed to face the opening.

The items in the cave are gone over in greater detail. There are blankets, furs, various boat supplies, including spy glass, copper mastehad, 4 bags of grin, and a ripped sail. As well, ther is a platinum flute with some engraings. When Tiran casts detect magic, he reveals the flute has features of “nature’s mimic”.

Tiran rigs the crossbow on a tripwire, such that it is triggered by entering the cave enterance. Hanlon tries to make smoke holes.

And at 6pm, the party continues to wait out the rain……

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Great Escapetations
writeup by Duke Jake

We hear an amplified male voice… "Badoritians, there is a terrorist
organisation in Badorites!
1. Harbouring these terrorists is terrorism
2. Any information will be rewarded
3. Withholding information is terrorism
4. All elves will be brought in for questioning (interrogation)
5. Strict curfew, on pain of death
Sounds like Bradford Stonewall.
I guess it’s time to valiantly get out of Dodge.
With all the hassle and potential grief we have brought upon Jonkin, we
offer 200GP, but he declines, saying that he will be under enough
scrutiny without having an enormous purse to explain. He settles for 5
chipped gems and one flawed gem plus 100GP that I was able to hide
inside a stone. He probably won’t have to work for the rest of his life.
Tierra and Tiran take most of the gear to the Dragon House to rest while
Nova joins Roark who is set to alarm a 2 block radius.
Gam and Gar get a -8 for half-assedness in their disguises and end up
looking like their makeup was done by a drunk Liza Manelli. Meanwhile, I
take the dragon’s head and stash it in the house where we dropped off
the no longer functioning Lion’s Priders. I stop by Herrika’s house and
let her know where it is if she want’s to pilfer anything, and then we
part ways.
There are 6 squatters in the Dragon House, but Tierra manages to bluff
her way in as Lady of the House. She lets the squatters have some food
and stay quietly. Gam and Gar show up and immediately set down to
re-disguising themselves. Tiran recalls Roark and finds that there are
a group of LP in the vicinity of our old place, and after about 45
minutes, we see them pass. One has a black hand. They turn away from
our new hideout.
I head up to the roof then over to the tower to check out the
neighbourhood. I note the following:
1. 4 LP at each gate
2. 2-3 LP on almost every corner
3. I can see 32 LP from my vantage point on the top of the tower.
I go back to Dragon House to report my findings.
I help Gam make some Jewelry for Roark and he is able to out charm Tiran
for Roark’s affections.
We have a visit by 5 LP, but Gam is able to bluff them off with a
description of the newly developing “Coughing Plague”. Hanlon and Tiran
go out into the alleyway, but don’t see anything further. We take a
blessing of healing spells and then get some rest in preparation for
tonight’s excursion.
Tierra starts the escape plan and casts Darkness on a stone which we
carry with us to stay under cover. She also asks Roark to fly lookout
for us… “you are awesome and heroic, you are super awesome, I have
great tits” Roark agrees.
We walk along the wall holding a rope, with me in the lead, scouting.
As we near the river, we almost slip past a goup of guards, but Gam
calls out, alerting the guards. I immediately jump down the embankment,
expecting everyone to follow. They do not. I have my end of the rope
but it feels like everyone else has let go. I anchor one hand into the
rock and hold the rope with the other. Tiran, obviously still feeling
the effects of the drink, falls on his face. Gam and Gar make it down
the embankment, but not without Gar taking a couple of crossbow bolts.
Just when we think we are safely hidden along the bank, Gar takes
another hit, this time a Hammer. They both hold the rope. Tiran takes a
header off the top, but I’m able to catch him before he hits the water.
He almost rips my arm off, but I’m able to hold fast. Tierra makes her
way down under control and casts “Walk On Water” onto me and Tiran. Oh
this is easier. Gam and Gar let loose of the rope and drift off with
the current. Just as we are getting out of earshot, we hear Darston?
say “Hodor, Talik, what are you doing?”
We regroup 150m downstream and cross the river, hopefully to safety.

I certify this to be a true and accurate account of events as I
experienced them. I think more shit went down on the top.
Hanlon the Serene, of the Stonekin, 16 After.

Hey Matic, don’t forget email DMC for some vegetables.

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May 30 Adventure Log
writeup by Lord Fowlie

“Gale, oh Gale, so glorious! So… so… wait, where did she go?” Hanlon and I were working out the finer details of our conquest of the dragon, whose head we had brought upstairs to prove our mettle, when the sounds of the crowds outside snapped us out of our reverie and we noticed Gale was gone.

More people were arriving by the minute, everyone seeking more of Sophia’s healing energies through Tierra’s blessing. Tierra as it were had collapsed from exhaustion due to her incredible exploits the night before. We’d heard the announcement from Shelkiah that healing centres were being set up in the agricultural (check) district, so I decided to step outside and politely suggest that the throngs outside make their way over to said healing centres, as this particular outlet was currently closed. During negotiations, there was a terrible explosion that rung out from the other side of town; this served to motivate the mass of people to getting inside even faster. The crowds weren’t having any of my diplomacy, so I fell back on my tried and tested Cudgel diplomacy, with the help of my new and dear friend Mr. Ferguson. The crowds weren’t interested in Mr. Ferguson’s arguments, and I caved and let a child inside with the intention of slipping him a healing potion once the commotion had subsided. I was reminding the crowd that this gathering would only draw unwanted Pride attention, when who would appear, but a squad of our friendly neighbourhood priders.

The guards, having very little patience, kicked the door in. Lightson took the lead and assumed his Stewardly ways, trying to reason with our guests. Apparently, someone had been running around healing people in the name of a false (read: not Hummla) god, and this absolutely could not go unpunished. They also accused us of deicide, which at least on that account I felt fairly confident in our innocence, as most likely none of the zombies the night before had been gods. I even made an attempt at calling on my Machine beating fame as Hodor, but they were also not interested in the least in these attempts. Tierra was awoken by the commotion in the living room and came out to see what was going on. Tierra explained to the guards that she had indeed been healing people, but no false gods were involved, praise Hummla and the like. No, we were under arrest, they insisted.

Then things got interesting.

With a slight whistle, and a satisfying ‘thwack’, one of the guards waiting outside cried out as mysterious assailant attacked from a rooftop behind them. The guards started to head outside, prepared to deal with the ambush that had befallen them. Hanlon, the mysteriously gifted mason/monk used this opportunity to show off just how serene he could really be. He struck out fast and hard, and just like that the fight was on.

It was hard to tell what exactly was happening in the confined quarters of the house, but I do know that Tierra was cracking skulls with her staff, and at some point Lightson dropped one of his burning jars of oil, which made for quite the fun time out in front of the house.

The guards tried calling out for reinforcements, and Hanlon gave chase to one of the guards who took off for this purpose. After some more combat, and a few more well placed arrows from the helpful mystery archer, the leader of the Priders decided he’d better book it as well. We gave chase, which wasn’t especially fun, Hellforged chain doesn’t exactly breathe well. We’d been chasing for what seemed like an eternity when Gamalian all of the sudden joined in, I also noticed that the strange raven fluttering in the guard’s face was Roarc. Gamalian was finally able to trip him up, and Tierra ceremoniously ended his career with the Pride with a crack of her staff. Hanlon returned shortly after, looking pretty roughed up, “you should have seen the other guy” his serenity seemed to shout.

Before we could even catch our breath, we were thinking about what to do with this new corpse we had just created. Hanlon had a friend nearby, but she wasn’t having any of us dumping the corpse at her place. We took the body back towards our place, looted them, and decided to stash all the Priders in a newly vacated home a few doors down from our house.

Another fantastic morning in Badorities. We were delighted to find out that the explosion we heard earlier, was cause by none other than my fine brother Gamalian, the fool elf had apparently been accosted by some ne’er do wells and extorted into planting the device with Shelkiah and other high ranking official types. I guess that explains the deicide. Time for us to bravely run away.

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